INOX Crates
In this page you'll find a list of crates and their description and main concepts of the INOX project:
-
app:
It's the entry point crate of every INOX application.
It's basically a launcher that load different plugins dinamically or statically depending on platforms.
It also contains the basic window system and the main loop. -
binarizer:
This crate is used on pc platforms to binarize raw data into INOX data format. It supports simple copy, font texture generation, gltf conversion, textures and shaders. -
blender:
This crate contains the interoperability between Blender and INOX engine. -
commands:
It's a useful crate to handle command line parsing easily. -
core:
This crate is the real core of INOX engine.
It contains the real application loop, the scheduler, phases and job system and the handling of plugins. -
filesystem:
File handling for different platforms, dinamic library loading and file watchers. -
graphics:
All graphics related stuff of INOX engine.
From renderer to shaders, textures, meshes, materials, fonts and all other resources handling.
It lies on top of wgpu -
log:
It's a useful crate to handle logging on different platforms. -
math:
This crate contains math classes and utilities.
It wraps cgmath crate. -
messenger:
Message handlers and message communication crate.
It's at the core of INOX engine and it's used to handle messages between different parts of the engine. -
nodes:
It's a useful crate to handle node graphs, input and output pins and connections. -
platform:
Basic platform code for windowing and input handling. -
plugins:
In this folder you can find several plugins that you can use for your application.
They can be used alone or combined together with other plugins easily. -
profiler:
It's a useful crate to handle profiling.
It stores data to be used with chrome:://tracing but it can very easily extended if needed. -
resources:
It contains resource concept and shared data that is at the core of ECS paradigm of INOX engine. -
scene:
This crate has scene, object and its components (like camera, script, etc). -
serialize:
INOX engine serialization and deserialization library. -
timetime:
It's a useful crate to handle timer and fps computation. -
ui:
This crate contains ui system, widget handling and wraps egui. -
uid:
It's a useful crate to handle unique identifiers generation and handling.